URL: <http://gna.org/bugs/?25069>
Summary: Goto path drawing bug with exhausted unit and maglev Project: Freeciv Submitted by: jtn Submitted on: Sat 17 Sep 2016 11:26:08 PM BST Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_6 r33825 Discussion Lock: Any Operating System: GNU/Linux Planned Release: 2.6.0, 3.0.0 Contains string changes: None _______________________________________________________ Details: In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and try to set a goto path. The drawn path has filled blobs every step as long as the unit is on a maglev, as if it would take a turn per tile, but all the turn numbers are the same; and I think the path chosen is correct (it doesn't think the maglev is extra costly and avoid it). I think this must be something do with the unit having no move points and the maglev having no move cost. S2_6 r33825, Qt client, civ2civ3 ruleset. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sat 17 Sep 2016 11:26:08 PM BST Name: toltecs-T0276-Y01784-manual.sav.bz2 Size: 963kB By: jtn <http://gna.org/bugs/download.php?file_id=28645> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25069> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev