Follow-up Comment #2, bug #24031 (project freeciv):
I see trouble with hex and iso|hex, but not overhead or iso tilesets.
This started happening with patch #6447.
I strongly suspect the move from integer division with DIVIDE() (which has
'floor' semantics) to floating point division (which will be doing some sort
of round-to-nearest) in the hex cases of gui_to_map_pos().
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