Follow-up Comment #4, patch #7613 (project freeciv):

The purpose of this patch is to finish the german empire efforts in patch
#5468 started 2014 and now ready from my POV. It also adds an (unused)
Hongkong flag requested in the Wiki in 2007, and adds an (unused) Danzig flag
by J.M. Maalderink in
http://download.gna.org/freeciv/contrib/nations/danzig.patch (2010). The patch
re-inserts the "lost" (unused) old Myanmar flag in the relevant makefiles
etc.

It activates nine unused flags for uses in non-standard or modified nations.
The tenth and last unused flag "unknown" is already activated, and that's as
it should be for all unused flags in data/flags, e.g., I'd like to use the
unused NATO flag for http://freeciv.wikia.com/wiki/Nations/native instead of
stealing the Aleut flag (that works but it's not really a good hack.)

The whole unused flag business does not affect any nation you'd find in a save
game, but the german empire would be a new nation. If that's impossible for
2.5.6 (why?) it could of course also be handled in 2.6.0-beta1, please check
path #5468 for the details (not my idea, I just added it to some anyway
required patches for the "unused" clean-up).

The *first* part of the other patches I have in mind for later are lots of
already fixed invalid SVGs, lots of not yet fixed SVGs, and apparently the
convert_png procedure is not automatical, therefore I have to check all
pending SVG patches again and roll my own convert_png equivalent if old and
new SVG are visually different. Presumably I'll only tackle NATO, because I
care about the natives. As long as the SVG is valid and some PNGs exist
updating the PNGs can be done on demand (different color in SVG counts as
"demand" from my POV.) 

The *second* part of other patches I have in mind for later is collected in
bug #24982. The third and last part is the trivial patch #7435, get rid of
four non-existing flags erroneously mentioned as alternative in four nation
rulesets.

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