Follow-up Comment #2, bug #24820 (project freeciv): > I'm yet to check if AI behavior is in any way sensible.
There's no regression in it, though it's constantly losing "Coast" units running out-of-fuel. So net effect of the patch is that crash is avoided. I'm about to commit current patch as a resolution to this ticket ("Crash when ruleset defines fuel for units that get used with regular pathfinding map") New ticket about AI problems should be created. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24820> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev