Follow-up Comment #5, patch #7078 (project freeciv): I agree no need to change v2.5.
>In relative terms one does. If enemy gets weaker, one gets stronger in comparison That's true in a game with two players or two teams, but when there are more players I'm not so sure. Imagine a game with 3 players where you decide to attack one of them who has no walls in their cities, but has more defending units than population (maybe workers or warriors). If you continue the attack, both of you will lose units, the defender will lose population, and the city will be destroyed instead of captured, so it is a loss-loss situation, and the advantage goes to the player who did not participate. I agree Corbeau that there should be a way for the attacker to capture a city without walls, else wars in a multiplayer game might not be worth, even for the winner. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?7078> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev