Follow-up Comment #5, patch #7078 (project freeciv):

I agree no need to change v2.5.

>In relative terms one does. If enemy gets weaker, one gets stronger in
comparison
That's true in a game with two players or two teams, but when there are more
players I'm not so sure.
Imagine a game with 3 players where you decide to attack one of them who has
no walls in their cities, but has more defending units than population (maybe
workers or warriors). If you continue the attack, both of you will lose units,
the defender will lose population, and the city will be destroyed instead of
captured, so it is a loss-loss situation, and the advantage goes to the player
who did not participate.

I agree Corbeau that there should be a way for the attacker to capture a city
without walls, else wars in a multiplayer game might not be worth, even for
the winner.

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