Follow-up Comment #3, bug #24175 (project freeciv):

I was going to play my first game with S2_6 and I noticed the same problem
about AI stuck with 100% gold.
I'll keep testing to see if I can find why it is more problematic in civ2civ3
than other rulesets.

However, I remember that everytime that I tested civ2civ3 in a new freeciv
version, they appeared similar AI issues (AI unable to end the tech tree),
that forced me to adjust the rules, mainly those related to upkeep costs and
government effects.

I'll check your savegame to see what government is used by each AI.

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Reply to this item at:

  <http://gna.org/bugs/?24175>

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