Follow-up Comment #3, bug #24175 (project freeciv): I was going to play my first game with S2_6 and I noticed the same problem about AI stuck with 100% gold. I'll keep testing to see if I can find why it is more problematic in civ2civ3 than other rulesets.
However, I remember that everytime that I tested civ2civ3 in a new freeciv version, they appeared similar AI issues (AI unable to end the tech tree), that forced me to adjust the rules, mainly those related to upkeep costs and government effects. I'll check your savegame to see what government is used by each AI. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?24175> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev