Follow-up Comment #4, bug #24072 (project freeciv):
...but the backtrace shows that the packet that actually triggered this was
PACKET_PROCESSING_FINISHED, which also triggers agents to run; and this
happens at the start of the turn or on connect. So I don't think my comment
about network conditions is relevant.
It does imply that it's something the client (possibly an agent) did that
triggered it, I think?
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