URL:
<http://gna.org/patch/?6616>
Summary: Sandbox: Hermit's Place
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 19 Nov 2015 12:45:00 AM EET
Category: rulesets
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 3.0.0
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Details:
Attached patch is not yet a release candidate, some things need to be fixed
first in the engine side.
This ruleset change:
- Add extra "Hermit's Place" that is of category "Bonus", but can only appear
spontaneously, never placed by map generator (has cause "Appear", not "Hut").
It should still get treated as second Hut type -> patch #6613
- Sandbox script.lua handles units entering Hermit's Place, and does not let
default.lua to touch them. Villages are still left for default.lua to handle
- Hermit's Place can appear spontaneously ("Hermit dies or otherwise abandons
place for people to investigate") to almost any land tile, but never does
after year 1000.
- Unit entering Hermit's has as 3/5 to discover a new tech, with custom cost
of 20% applied
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File Attachments:
-------------------------------------------------------
Date: Thu 19 Nov 2015 12:45:00 AM EET Name: Hermit.patch Size: 2kB By:
cazfi
<http://gna.org/patch/download.php?file_id=25804>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6616>
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