URL:
  <http://gna.org/patch/?6508>

                 Summary: is_ai(), is_human(), set_as_ai(), set_as_human()
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Wed 28 Oct 2015 09:46:58 PM EET
                Category: general
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 3.0.0

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Details:

Introduce macros is_ai(), is_human(), set_as_ai(), and set_as_human() all
taking one player pointer parameter. Use them in most places instead of direct
access to plr->ai_controlled.
This makes it possible to replace boolean plr->ai_controlled with a new
constructs in later patches.




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