Follow-up Comment #1, patch #5996 (project freeciv): In my tests, it seems the best spaceship to win the game has 3 modules (10000 population + energy + life support), 24 components (all available propulsors so it arrives faster) and 20 estructural parts to join it all. Such ship arrives in 7 turns with 100% of success.
If you add more space modules (more population), the ship will require more turns to arrive and I can't see any advantage of the extra modules. That's odd, but it is not affected by the ruleset, that I know. I'm not sure if the AI hates you when you start to build the spaceship, or when you launch it, so I'm not sure if the costs of the space parts will affect the turns available for the AI to attack the winning player, that was the main objective of the suggestion from the forums. Anyway, I still like the idea to double the space costs because else it might not be worth to research and buid Manufacturing Plants in your cities when you aim for a space victory. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5996> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev