Follow-up Comment #1, patch #5996 (project freeciv):

In my tests, it seems the best spaceship to win the game has 3 modules (10000
population + energy + life support), 24 components (all available propulsors
so it arrives faster) and 20 estructural parts to join it all. Such ship
arrives in 7 turns with 100% of success.

If you add more space modules (more population), the ship will require more
turns to arrive and I can't see any 
advantage of the extra modules. That's odd, but it is not affected by the
ruleset, that I know.

I'm not sure if the AI hates you when you start to build the spaceship, or
when you launch it, so I'm not sure if the costs of the space parts will
affect the turns available for the AI to attack the winning player, that was
the main objective of the suggestion from the forums.

Anyway, I still like the idea to double the space costs because else it might
not be worth to research and buid Manufacturing Plants in your cities when you
aim for a space victory.

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