URL: <http://gna.org/patch/?5997>
Summary: civ2civ3: allow missiles to attack air units Project: Freeciv Submitted by: bardo Submitted on: mar 14 abr 2015 20:54:03 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: _______________________________________________________ Details: Cruise missiles have stats similar to stealth fighters, so the balance of air combat won't change much. The main reason is to create an alternative counter against air attacks, because AI does not seem to use fighters, while they do use missiles, at least in my tests with v2.5. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: mar 14 abr 2015 20:54:03 UTC Name: civ2civ3-air_missiles-S2_6.patch Size: 2kB By: bardo <http://gna.org/patch/download.php?file_id=24235> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?5997> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev