URL:
  <http://gna.org/patch/?5997>

                 Summary: civ2civ3: allow missiles to attack air units
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: mar 14 abr 2015 20:54:03 UTC
                Category: rulesets
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 

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Details:

Cruise missiles have stats similar to stealth fighters, so the balance of air
combat won't change much.
The main reason is to create an alternative counter against air attacks,
because AI does not seem to use fighters, while they do use missiles, at least
in my tests with v2.5.



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File Attachments:


-------------------------------------------------------
Date: mar 14 abr 2015 20:54:03 UTC  Name: civ2civ3-air_missiles-S2_6.patch 
Size: 2kB   By: bardo

<http://gna.org/patch/download.php?file_id=24235>

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Reply to this item at:

  <http://gna.org/patch/?5997>

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