Follow-up Comment #7, patch #5007 (project freeciv):

I like the idea of giving veteran chances to workers and reducing the chances
to engineers, but I'm not sure about the best way.

In civ2civ3, like classic, the veteran power factors are 100, 150, 175, 200.
And I'd like to keep it the same for combat and work.

I like the veteran chances from experimental rules:
veteran_work_raise_chance = 2, 1, 0
veteran_power_fact        = 100, 125, 150

But I find confussing that veteran combatient has power 150%, while veteran
worker with same icon has 125%.

And I think even this minimum chance would create too much veteran workers, if
available from start:
veteran_work_raise_chance = 1, 0
veteran_power_fact        = 100, 150

So, I'd vote to keep veterancy only for engineers:
veteran_work_raise_chance = 3, 2, 1, 0
veteran_power_fact        = 100, 150, 175, 200

But they would require 4 veterancy names. What about "beginner", "seasoned",
"senior" and "master"?

I'll do the patch if no better suggestions.

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