Follow-up Comment #1, patch #5681 (project freeciv):

About missing sprites:
There is a missing sprite for way points named "path.waypoint".

After that, goto sprites are displayed in 3 modes. For each mode, it is
possible to define a specific global sprite or/and a set of sprites for each
turn number (allowing to change font shape, color etc.).
* the unit will stop at this tile at the end of a turn (global sprite is named
"path.step" and other sprites named "path.step_0", "path.step_1" [...],
"path.step_00", "path.step_10" etc.);
* the unit will stop at this tile at the end of the path, with no remaining
moves (global sprite is named "path.exhausted_mp" and other sprites named
"path.exhausted_mp_0", "path.exhausted_mp_1" [...], "path.exhausted_mp_00",
"path.exhausted_mp_10" etc.);
* the unit won't stop at this tile (global sprite is named "path.normal" and
other sprites named "path.turns_0", "path.turns_1" [...], "path.turns_00",
"path.turns_10" etc.).


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