Follow-up Comment #3, bug #21346 (project freeciv):
> Alternatively, we could retrospectively declare that it refers
> to just resources, and that older saving behaviour was a bug --
> probably the most useful thing it controls is whether random
> resources get generated fresh on scenario load.
I think this has been the original intend. While that code made no distinction
between resources and infrastructure, the infrastructure is never added by the
map generator -> old map-only scenarios never had any infrastructure.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21346>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev