Follow-up Comment #3, bug #21346 (project freeciv):

> Alternatively, we could retrospectively declare that it refers
> to just resources, and that older saving behaviour was a bug --
> probably the most useful thing it controls is whether random
> resources get generated fresh on scenario load.

I think this has been the original intend. While that code made no distinction
between resources and infrastructure, the infrastructure is never added by the
map generator -> old map-only scenarios never had any infrastructure. 

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