Follow-up Comment #29, bug #22567 (project freeciv):
I have opened a new ticket bug #22621 for the issue specific to civ2civ3
ruleset.
>But if the unit can exactly reach the tile spending all its moves left, then
the turn counter is increased by 1.
I do not know about the AI, but as human player, I never liked this way of
showing the estimated turns when moving a unit with goto interface.
It makes more sense to me that the counter changes from 0 to 1 when the unit
actually needs one extra turn to arrive, not when the unit is going to run out
of move points.
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