Follow-up Comment #5, bug #22260 (project freeciv): Per-turn depreciation sounds sensible to me. if the AI continues to want something at a moderate level for a long time, it still ends up being wanted a lot, but if something was wanted a lot for a short time early in the game, and not wanted anymore, it stops caring.
And indeed, either the wants should be stored in savegame, or they should be zeroed each turn. Not saving them and not zeroing them means that recovery from a savegame may not result in the same game as continued progression from the point at which the game was saved. Considering this factor, as much as I suspect the AI may benefit from tracking wants over multiple turns, it's probably safer to apply this patch for now, and have a separate trunk-only patch that does want depreciation and carry-over (with savegame handling). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22260> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev