Follow-up Comment #7, bug #22252 (project freeciv): > Editor is supposed to be part of the scenario creation, not limited by the other rules of the scenario (for example editor might just be the way self root-req'd tech is in the game at all)
In that case, my testing indicates this patch solves this issue. > Also, testing high level tech effects on experimental ruleset would be royal pain if you had to give every recursive root-req on the way. In the event that we cared about depedencies, one solution to this problem would be to automatically add all the necessary root-reqs when a tech was added. > I think [adding techs being restricted by dependencies] has never been the case in editor. I believe it has been like this since r25290, but don't think that needs a separate bug (this patch solves that as well). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22252> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev