URL:
<http://gna.org/patch/?4789>
Summary: allow_holes settings for tech loss
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 14:13:48 BST
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
Patch #4415 added ruleset control over whether various tech-gaining actions
allowed you to skip prerequisites.
With the fix for bug #19176 (Tech loss vs root_req) I have in mind, it would
be fairly simple to add similar setting(s) for tech loss -- when a tech is
lost, can that cause the tech tree to get a hole in it?
May want distinct settings for bulb-deficit based lost (techlossforgiveness)
and trading loss (techlost_donor).
(techlost_recv will be implicit in tech_trade_allow_holes.)
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<http://gna.org/patch/?4789>
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