URL:
<http://gna.org/patch/?4658>
Summary: Ai should cache unit information
Project: Freeciv
Submitted by: persia
Submitted on: Sun 20 Apr 2014 01:32:47 AM JST
Category: ai
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0, 2.6.0
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Details:
>From discussion in bug #21892: the AI should probably create cached lists of
certain sorts of units (threatening units, threatening transports, etc.).
Rather than just addressing the issue identified in the prior bug, this
facility should probably be applied for a number of roles throughout the AI,
rather than current set of matching iterations scattered about (another good
candidate would be the loops that call dai_hunter_qualify, and I'm sure there
are more).
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