URL:
<http://gna.org/bugs/?21934>
Summary: nuke destructs own city during unitwaittime
Project: Freeciv
Submitted by: None
Submitted on: Sat 19 Apr 2014 12:51:48 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
This is a similar bug to bug #21932 - but this one is caused by unitwaitime
not techloss
Press turn done -
Using the shift N command to explode a nuke on an enemy city risks self
destruction. An example is in the attached file. Point the nuke in London at
the nearby city Berlin and fire it using the shift N command. Nothing happens.
Now point it at the German worker next to Berlin. You destroy your own city,
London.
A secondary issue here is that the nuke had moved immediately before turn done
was hit and then the game was saved. Unitwaittime seems to have been lost
during the save.
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File Attachments:
-------------------------------------------------------
Date: Sat 19 Apr 2014 12:51:48 UTC Name: nuke-self-destructs-2.sav.bz2 Size:
20kB By: None
<http://gna.org/bugs/download.php?file_id=20522>
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Reply to this item at:
<http://gna.org/bugs/?21934>
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