Follow-up Comment #4, patch #3697 (project freeciv):
Excellent catch: I hadn't considered the possibility that a ruleset might
require an improvement for cities to grow beyond size 1: I didn't actually
test what would happen: code inspection led me to believe it would set the
value from the -1 entry in an array, which is unlikely to be a useful value,
if something doesn't spew an array bounds error. Updated patch attached
hardcoding granary size to 0 for size 0 cities (either there isn't such a
thing as a size 0 city, or the rats eat all the stored grain when nobody lives
there). Also added the space: I've clearly been reading non-freeciv code more
than freeciv code lately :)
(file #20421)
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