Update of bug #21143 (project freeciv):
Status: None => In Progress
Assigned to: None => jtn
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Follow-up Comment #1:
I've encountered this too -- trunk savegame attached. In this game, an example
of a unit triggering this is id 792, English Freight with goto orders.
The problem for me seems to be that when loading from savegame, activity
target is not initialised for orders where it's not relevant, but the
uninitialsed garbage is unconditionally sent to the client, hence the noise.
Working on patches now.
(file #19598)
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Additional Item Attachment:
File name: teamgame2.sav.bz2 Size:41 KB
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