URL:
<http://gna.org/patch/?4238>
Summary: get_preferred_pillage() to iterate over extras of
the causes
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 08 Oct 2013 04:56:07 AM EEST
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
Reimplement get_preferred_pillage() so it iterates over extras of the relevant
causes. Made 'pillageable' property of extras, no longer just bases and
roads.
In supplied rulesets all extras are pillageable except Rivers, Pollution, and
Fallout (so that one needs Settler unit to clean latter two) - this includes
Huts, but that's only theoretical as unit entering tile to pillage the hut
would already cause hut to disappear.
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File Attachments:
-------------------------------------------------------
Date: Tue 08 Oct 2013 04:56:07 AM EEST Name: PillageExtras.patch.bz2 Size:
4kB By: cazfi
<http://gna.org/patch/download.php?file_id=19138>
_______________________________________________________
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<http://gna.org/patch/?4238>
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