URL:
<http://gna.org/patch/?3808>
Summary: Fast units avoid autoattack
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 28 Mar 2013 07:46:12 AM EET
Category: general
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
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Details:
Turn autoattack setting from boolean to integer telling how fast & nontired
units autoattack is possible. Attack is possible against units that have at
most this setting * 1/3 movement left.
This can be used to give fast units some edge over slower ones. For instance
value 2 means that move rate 1 units (3 * 1/3) can always be attacked when
they have moved next to autoattacker, while move rate 2 units couldn't if they
use just their first movement point (6 - 3 = 3) to get there.
This patch is still missing handling of old savegames where setting was
boolean. This requires resolving of bug #20667 first
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File Attachments:
-------------------------------------------------------
Date: Thu 28 Mar 2013 07:46:12 AM EET Name: AutoattackSlow.patch Size: 3kB
By: cazfi
<http://gna.org/patch/download.php?file_id=17570>
_______________________________________________________
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<http://gna.org/patch/?3808>
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