URL:
<http://gna.org/patch/?3680>
Summary: Ai to consider road defense bonus
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 09 Feb 2013 10:49:05 AM EET
Category: ai
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
_______________________________________________________
Details:
Make every place where AI and advisor code previously considered river special
defense bonus to consider defense bonus from roads, and in most cases from
bases too. Ai settler evaluating city spot ignores bases as they would be
removed when city is founded.
New rivers as road types code considers in most cases only those road types
that are native to unit type in question, i.e, are really providing the
defense bonus. I noticed that old rivers as specials code assumed rivers to
provide defense for all units.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 09 Feb 2013 10:49:05 AM EET Name: AiRoadDefense.patch Size: 6kB
By: cazfi
<http://gna.org/patch/download.php?file_id=17161>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3680>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev