URL:
<http://gna.org/patch/?3675>
Summary: Rivers as road types in rulesets
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 07 Feb 2013 05:55:39 AM EET
Category: rulesets
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
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Details:
Add River as road type to all our rulesets.
I've tried to carefully make the road type rivers similar to what river
specials in each ruleset are, but errors are certainly possible.
I noticed that the only function of rivers in the civ1 ruleset is to prevent
building a road before Bridge Building has been invented. Is that really
correct? I don't think civ1 had exactly same output for Rivers and normal
Grassland tiles.
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File Attachments:
-------------------------------------------------------
Date: Thu 07 Feb 2013 05:55:39 AM EET Name: RiverRulesetRoads.patch Size:
11kB By: cazfi
<http://gna.org/patch/download.php?file_id=17152>
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<http://gna.org/patch/?3675>
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