Update of bug #19973 (project freeciv):
Status: None => Ready For Test
Planned Release: => 2.4.0, 2.5.0
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Follow-up Comment #4:
tech_found() refuses to make bulbs count negative. Fix attached.
Given the buggy way negative bulbs count causes tech loss, stable branches are
a bit problematic. I think it's best to apply this to TRUNK (tech loss
sensible) and S2_4 (tech loss prevented in rulesets without tech upkeep, so
classic rules work correctly), but not to S2_3.
(file #16839)
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Additional Item Attachment:
File name: FullTechCost.patch Size:0 KB
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