Follow-up Comment #6, bug #19784 (project freeciv):
(To be clear, in this bug I speak about nation flags only.)
> Was the problem here that .spec file (=tag) existed, but actual gfx did not.
I think error is correct behavior in such a case where tileset is clearly
broken, and not just meant to fallback to alt gfx.
Let's see. load_sprite() returns NULL if sprite isn't within image (without
forced exit.) But isn't tileset clearly broken in this case too?
> Also, shouldn't allow_fail to be bool?
Sure.
===
Two independent loops could give us different flags for cities and units right
now, couldn't them?
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