URL:
<http://gna.org/patch/?3321>
Summary: Server option to change default AI type
Project: Freeciv
Submitted by: jtn
Submitted on: Fri Jun 15 23:39:04 2012
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.4.0,2.5.0
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Details:
Currently, most ways of creating new players on S2_4 are hardcoded to use the
"classic" AI type:
* barbarians
* civil war
* aifill
* aitoggle'd human players (I think?)
The only way to create a non-"classic" AI is an explicit "/create".
People testing new AI types might reasonably want to switch all AIs over to
their new one at some point in testing. Obviously they can hack the source,
but it feels like there should be a server command which changes what
default_ai_type_name() returns.
(Perhaps in future one might want fine-grained control e.g. a specific AI type
for barbarians, but that can wait IMO.)
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<http://gna.org/patch/?3321>
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