Update of bug #17986 (project freeciv):
Status: None => Ready For Test
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Follow-up Comment #1:
Code seems to first check that all alive players are allied. If yes, it does
*second* round of checking to find if there's non-allied players alive, and
does it so that if not (and it never can be after the first check) allied
victory is cancelled. Sigh.
Attached untested patch just removes the broken and unneeded second checking
round.
(file #15459)
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Additional Item Attachment:
File name: AlliedVictory.diff Size:1 KB
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