Follow-up Comment #2, bug #17542 (project freeciv): > Is this related to the new method of using gold to support > combat units? See, I don't think it should be.
The experimental ruleset has gold_upkeep_style=1, meaning that unit gold upkeep is paid for "by the nation". By my argument in bug #18767 comment 12 <http://gna.org/bugs/index.php?18767#comment12>, I think that means the city governor shouldn't be considering the unit upkeep at all. Looking at the savegame, in all these cases the total building costs are greater than 20: * Visby: 24 gold (1 taxman) * Karlstad, Zhen, Zwickau: 27 gold (1 taxman) * Song: 30 gold (2 taxmen) * Malmö: 35 gold (2 taxmen) * Qiongshi: 36 gold (3 taxmen) The CMA gold minimal surplus is -20 (the minimum). Could it simply be that the extra buildings required to play the experimental ruleset successfully (Hospital, Genetic Lab etc) are tipping you over a gold threshold (20) compared to the default ruleset? Changing gold_upkeep_style to 2 gets rid of the taxmen, supporting this theory. If so, I think this is a duplicate of bug #18767. (I notice you're getting "Did not find a cm solution in 25000 iterations for Graudenz." (bug #19311) But that's not one of the cities you're complaining about, so not relevant.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?17542> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
