Follow-up Comment #1, patch #3178 (project freeciv):
Thank you, I'll surely use this rule effect.
While you are at it, I'd also suggest to add a rule effect to multiply/divide
the trade bonus obtained from trade routes.
I found a workaround to half it by using this code:
[effect_trade_route_reduce]
name = "Output_Per_Tile"
value = 100
reqs =
{ "type", "name", "range"
"OutputType", "Trade", "Local"
}
[effect_trade_route_reduce_1]
name = "Output_Bonus_2"
value = -50
reqs =
{ "type", "name", "range"
"OutputType", "Trade", "Local"
}
but it has very limited usage and produces some non desired effects.
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