URL:
<http://gna.org/patch/?3175>
Summary: Disaster scripting signal
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 01 Mar 2012 03:36:46 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
_______________________________________________________
Details:
This patch adds "disaster" scripting signal, emitted in case of disaster
happening to a city.
This allows ruleset author to implement disaster his/her own disaster effects
if those standard ones available in simple ruleset format are not suitable.
Just leave disaster effects list in ruleset empty, and make effects in script
connected to "disaster" signal.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Thu 01 Mar 2012 03:36:46 AM EET Name: DisasterSignal.diff Size: 6kB
By: cazfi
<http://gna.org/patch/download.php?file_id=15246>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3175>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev