On Mon, 2012-01-23 at 20:19 -0500, simcha rimler wrote: > Is there a combat mod in which combat does not always resolve in one > turn?
no > I.e. after attacking both attacker and defender are wounded but alive? > If there is no mod like this how could I make one? The mod can also be used to resolve the network latency. A player with a ping of one sec will rarely win naval battle. Server should account for that. Are you asking about how to used non-deterministic programming ? The mod can also be used in the LT(long turn) version of the game. _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
