On Mon, Sep 26, 2011 at 11:35:02PM +0200, Jacob Nevins wrote: > What are your ec_* options set to? > > I can't reproduce this with head-of-S2_3 -- will all the stops pulled out in > ec_*, after starting a game with clients A/B, having a new client C connect > and chat (during T0), then doing turn change (to T1), another client D freshly > connecting sees messages for client C's connection and chat during T0.
ec_turns += 1 (0, 9) ec_max_size += 256 (10, 1000) ec_chat += enabled ec_info += disabled Surely I need to set ec_turns to 9 and max_size to 1000. Thank you. Maybe bump ec_turns from 1 to something bigger by default? 1000 lines of backlog take not much memory. -- Michal Mazurek _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
