Follow-up Comment #1, bug #18717 (project freeciv):
In that case you should increase the city radius - it makes no sense if the
city can work such a big radius but not see the tiles. Perhaps a check should
be added: city radius <= city vision radius? If you want to work with this
limitation you could add a call to auto_arrange_workers() if a city tile is
hidden. But this would require the player to check the cities each time the
vision changed ...
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18717>
_______________________________________________
Nachricht geschickt von/durch Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev