URL:
<http://gna.org/bugs/?18711>
Summary: self rooted tech not working
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 21 Sep 2011 23:41:40 CEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
bug mentioned in the forum by kurikinton
(http://forum.freeciv.org/viewtopic.php?t=7060)
I did test it with the multiplayer ruleset and found bug #18710. Additionally
the self rooted tech is _not_ set as expected. Thus one can do cycles of
build/destroy Darwins Voyage to get the extra techs.
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<http://gna.org/bugs/?18711>
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