Am Sonntag, 11. September 2011, 17:21:52 schrieb Michal Mazurek: > On Sun, Sep 11, 2011 at 03:12:17PM +0200, Matthias Pfafferodt wrote: > > Am Sonntag, 11. September 2011, 13:26:48 schrieb Michal Mazurek: > > > Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players > > > takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I > > > think this may be caused by saving the game. Clients timeout etc - > > > quite a problem. Since I cannot compile without warings on > > > openbsd/sparc64 i cannot compile with profiling. However I'll try to > > > profile the code on i386. I write this mail because perhaps somebody > > > has some insight into this matter. If so please reply. > > > > Hello Michal, > > > > the hard thing on save is compression. If you save without compression it > > should be a lot faster but you do have lager savegames. These you could > > compress after that using something like nice -n 10 ... > > This didn't help. Saving still takes 50 seconds. > > I want to note that compression of the savegames is really good: > -rw-r--r-- 1 longturn longturn 356K Sep 11 17:17 dupa.sav.gz > -rw-r--r-- 1 longturn longturn 26.7M Sep 11 17:18 dupa.sav
In that case the creating of the secfile has to be optimised - or use xml? (see http://gna.org/patch/?2903) Matthias (aka syntron) _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
