URL:
<http://gna.org/patch/?2953>
Summary: Clean up identity_number()
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Sep 4 22:25:37 2011
Category: general
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.4.0
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Details:
0 It assumes "unsigned short" will wrap at 16 bits when incremented. This is
true on x86_64 and probably i386, but it'll probably cause trouble for someone
-- I suspect it'd cause array overrun (in the unlikely event that more than
~65k units/cities are allocated).
0 It uses hand-rolled bitvectors rather than the BV_* stuff from bitvector.h
(which, incidentally, would probably have spotted the array overruns in debug
mode).
Testing:
* Tested roll-over from 65535.
* Tested an autogame to completion -- no change from unmodified trunk.
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