URL:
<http://gna.org/bugs/?17579>
Summary: Ocean city gfx uses memory many times
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 26 Jan 2011 01:55:36 PM EET
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.4.0
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Details:
I write this bug report just to save my old notes (from the time when
separate ocean city gfx was added). I have not checked if all of this apply to
current codebase.
It's likely that tileset has more styles for land cities than for ocean
cities. Both land and ocean city gfx are defined in same city_style structure.
In practice there is one city_style structure / land city style, and multiple
city_styles use same ocean city style.
Problem is that each city_style loads ocean city gfx to memory independently.
Even if they in fact use same gfx, each of them use separate copy in memory.
There should be way to different city_style structures to share same gfx in
memory.
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