URL:
<http://gna.org/patch/?2325>
Summary: City types and specialization
Project: Freeciv
Submitted by: None
Submitted on: Thu 13 Jan 2011 12:17:59 PM UTC
Category: ai
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
Attachment contains patches and short documentation of basic city
specialization mechanism for AI. Detailed description is inside PDF document,
here is only a short summary.
This improvement was coded during "AI for Games" classes in AGH University of
Science and Technology, Cracow, Poland and our lecturer is Bartosz Ziółko,
PhD.
Its aim is to provide city types and appropriate building sets for these
types. For example: city located in area with many shield production boost
tiles will become "production city" and above else will try to build
factories.
Our improvement has a lot space for improvements but first steps have been
made at least. :)
Piotr Nosek, [email protected]
Kamil Burczyk, [email protected]
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File Attachments:
-------------------------------------------------------
Date: Thu 13 Jan 2011 12:17:59 PM UTC Name:
Freeciv-city-specializations.tar.gz Size: 80kB By: None
Patches should be applied to freeciv 2.2.3
<http://gna.org/patch/download.php?file_id=11836>
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Reply to this item at:
<http://gna.org/patch/?2325>
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