Update of bug #16964 (project freeciv):
Status: Need Info => Ready For Test
_______________________________________________________
Follow-up Comment #4:
OK, implemented the second option.
> The second is probably fiddlier to implement.
Not sure what I was thinking when I wrote that -- it seems to be a one-liner.
What have I forgotten?
> Any way round, changes to the help will be required.
We're currently in string freeze, but the inaccuracy after implementing
option 2 is a sin of omission, and one that only affects a fairly obscure
corner of the rules, so I'm content to leave that for another release. I've
raised bug #17198 for this.
> A similar issue affects the civ2 ruleset; I don't know what the
> actual Civ2 behaviour that we're trying to emulate is.
For now I've gone with the same behaviour in all rulesets.
(file #11430, file #11431)
_______________________________________________________
Additional Item Attachment:
File name: S2_2-mfg-plant-req.diff Size:1 KB
File name: trunk-S2_3-mfg-plant-req.diff Size:1 KB
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16964>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev