Follow-up Comment #3, patch #2218 (project freeciv):
I did rewrote the entire patch. Now also the tile data in the city result is
saved using a hash. tile_data_hash_copy() and tile_data_hash_destroy() are
defined and used.
changes 20101120:
* use spechash.h for settler map and cityresult
* print cache results
(file #11298)
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