Update of bug #16592 (project freeciv):
Status: Confirmed => Ready For Test
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Follow-up Comment #6:
Fix attached:
* Always remove invisible units before fogging the tile. It was possible to
happen a bit everywhere, notably with non-default rulesets. However, when the
invisible layer radius is bigger than the main layer, the result is still
buggy (impossible to fix with the current implementation).
* Added vision_layer_reverse_iterate macro.
* Removed assertion for non debug clients.
Testing would be very appreciated.
(file #10095)
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Additional Item Attachment:
File name: S2_2_vision_layers.diff Size:18 KB
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