Follow-up Comment #5, bug #16308 (project freeciv):
Thank you George. Then I guess the best option for now is to use the Great
Wall effect of default ruleset.
I have noticed another possible bug similar to this one. When I use the
requeriment "Special", "River", "Adjacent" in my rulesets, it seems to return
always false, even when the city is placed near or over a river.
This code from effects.ruleset never works (it is supposed to give aqueduct
bonus in cities near rivers):
[effect_aqueduct_river]
name = "Size_Adj"
value = 4
reqs =
{ "type", "name", "range"
"Special", "River", "Adjacent"
}
nreqs =
{ "type", "name", "range"
"Building", "Aqueduct", "City"
}
I do not open a new topic in case I'm doing something wrong and there is no
bug.
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