Hello everyone, First, I'd like to say that you've done a nice job on the latest release of Freeciv. I also see that some nice progress on longturn Freeciv has been done. Longturn is something that I think has a lot of potential, and is something that I think could be improved a lot. In particular, I would like Longturn games to have more MMO-properties, such as more players, longer-running games and some changes to the game rules. Here are some questions about that:
* New players: How is continuous new player spawning implemented, and how does new players effect the game-balance? How can a new player compete against another player who has played for example 500 turns already? * Very large maps: For Longturn games, I think it should be possible to have much larger maps. This would allow many more players to play simulaneously. There seems to be a limit of 256x256 tiles at the moment. I have done some experiments with maps of 1024x1024 tiles, but I get mostly segmentation faults. * Large number of simultaneous playsers: What are the main limitations be for having a very large ammount of players at the same time? Some objects and bitvectors set sime limitations here. Also, there aren't enough flags to have a very large number of players. * Server architecture: The current single-threaded architecture of the Freeciv server will also be a limitation for large Longturn games. The server should probably be multithreaded to be more scalable. Would this be realistic? -- Andreas R. http://www.freeciv.net/ _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
