I mean Enginering Academy could been as this improvement/wonder. Dnia 2010-06-19, sob o godzinie 06:59 +0200, slawek pisze: > This behavior is ugly(quirk). In my opinion, there should been extra > improvement/wonder to making this units veteran and promoting by battle > should been disabled for this kind of units. > > Thank, > Lach Sławomir. > > Dnia 2010-06-19, sob o godzinie 02:33 +0200, George Koehler pisze: > > Follow-up Comment #2, patch #1710 (project freeciv): > > > > This patch would only affect unit that have "Settlers" flag or "Cities" flag > > but lack "NoVeteran" flag. There are no such units in the default ruleset, > > because Workers, Engineers and Settlers have the "NoVeteran" flag. > > > > This patch would help custom rulesets that remove the "NoVeteran" flag. The > > patch allows the "Veteran_Build" effect (as from Barracks, Barracks II, > > Barracks III or Sun Tzu's War Academy) to affect these units. > > > > I encountered this problem during Longturn 17 <http://longturn.org/lt-xvii>. > > This game used a 2.1 server, and a custom ruleset that removes the > > "NoVeteran" flag from Workers and from Engineers. Workers became veteran > > through combat ("veteran_raise_chance" in units.ruleset) or through work > > ("veteran_work_raise_chance"), but not through Barracks. I used a city with > > Barracks to build a Workers. I got a green Workers, not a veteran Workers. > > If > > Longturn 17 would use this patch, then I would get a veteran Workers. > > > > Veteran levels have the same purpose for both military and non-military > > units. So there is no reason to distinguish military veterans from civilian > > veterans. The only purpose is that a veteran Workers is more difficult to > > kill than a green Workers. > > > > This is unless the custom ruleset provides a new benefit. Veteran levels in > > Longturn 17 grant extra movement points ("veteran_move_bonus" in > > units.ruleset), so a veteran Workers does work faster than a green Workers. > > This benefit applies equally to military units: my hardened Catapult uses > > these extra movement points to reach the enemy to kill. > > > > _______________________________________________________ > > > > Reply to this item at: > > > > <http://gna.org/patch/?1710> > > > > _______________________________________________ > > Message sent via/by Gna! > > http://gna.org/ > > > > > > _______________________________________________ > > Freeciv-dev mailing list > > [email protected] > > https://mail.gna.org/listinfo/freeciv-dev > > > > _______________________________________________ > Freeciv-dev mailing list > [email protected] > https://mail.gna.org/listinfo/freeciv-dev
_______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
