URL:
<http://gna.org/bugs/?15742>
Summary: Client offers pillage select menu even with
pillage_select=0 in ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 03/29/10 at 02:18
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
See attached civ1 savegame. Ask the Settlers to pillage, and a menu will pop
up offering Fortress and Railroad; pick the "wrong" one (Railroad) and you
are silently ignored.
Not sure what the right fix here is:
* if pillage_select=0, call get_preferred_pillage() on the client and ask for
that; better for keeping track of which units are doing what on the server,
but would be bad if client and server ever got a different answer for
get_preferred_pillage()
* client asks for special=S_LAST, base=BASE_NONE
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File Attachments:
-------------------------------------------------------
Date: Monday 03/29/10 at 02:18 Name: no-pillage-select.sav.bz2 Size: 11kB
By: jtn
civ1 savegame from S2_2 (pillage_select=0)
<http://gna.org/bugs/download.php?file_id=8725>
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<http://gna.org/bugs/?15742>
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