Follow-up Comment #3, bug #15491 (project freeciv):
> In the past a bit similar problems have been caused by the fact
> that in civ1 cities can be next to each other and can create
> canals through which ships can sail to tiles completely
> surrounded by land squares.
It is exactly the case in this game. Savegame attached. No idea what should
be the correct fix.
(file #8447)
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Additional Item Attachment:
File name: civgame-T099-Y25av.sav.gz Size:78 KB
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