Le samedi 06 mars 2010 à 22:38 +0100, Norbert Cromo a écrit : > dear Pepeto, > now I tried to reproduce the error, but now it works fine. > As I remember: > - the program quit from the hole freeciv program and created the > "quitidle 139" file. > - after that I started the freeciv again and tried to load the > quitidle 139 file. As I remember it loaded well (but I'm not sure), > but after that (or maybe one movement or when I close the circle) it > crashed again. > - I started again and loaded the previous 138 file and played a lot > without any problem. > > I have never played in network, I have never used special tileset... I > only use the basic win32 program. > I use WinXP SP2. I don't know exactly where is the limit between the > client and the server > I hope it helps you > NOrbert
I created a ticket for you on gna.org: http://gna.org/bugs/index.php?15552 I am afraid that we couldn't do anything for you, since we don't have a win32 maintainer (I personally can neither compile it, neither start it). The gtk2 client and the SDL client should work fine, if you can get it... > 2010/3/6 Pepeto <[email protected]>: > > Could you tell if this crashed the client and the server? > > > > Le vendredi 05 mars 2010 à 16:09 +0100, Norbert Cromo a écrit : > >> Dear Developer! > >> I don't have account to the freeciv community however I really love this > >> game. > >> now I'm playing with the new 2.2.0 (stable) win32 version. > >> Today the game crashed.. > >> I attached the last 2 autosave, I hope it will help you > >> > >> Norbert > >> _______________________________________________ > >> Freeciv-dev mailing list > >> [email protected] > >> https://mail.gna.org/listinfo/freeciv-dev > > > > > > _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
